Great day today. Finished recording the drums for the bands first song, downed Yogg Saron with the WoW guild... And even got time left for some Chomping :)
Afe added ground. A segmented solution that I think will work splendidly with some graphic overlays. This is todays big thing, awesome!
I imported the animations I made and fixed a few small things, like beeing able to toggle debug-draw-mode in-game, turning Chomp towards the movement direction and an idle-animation.
Had an interesting bug where you could only jump at some times. Turned out that the characters physics representation was rotating as you ran around and the "can jump?" detector rotated with it. Really hard to figure out without the debug-draw. Fixed simply by not allowing rotations.
I have also started working an the overall structure and story of the game, sectioning it up and starting to think about fitting graphics and musical styles for the different parts.
Going for a cozy, almost childrens-book, feeling, but with sharp teeth.

We got ground!

... and a debug-draw-mode :)
/Hannes