Jul 302010
Undercurrent
by Hannes Rahm
Oh, it's that time of the month again. Experimental gameplay time!
For June and July the theme was Addiction.
Our entry is called Undercurrent and it's part fl0w, part geometrywars and part roleplaying game.
Guide your microorganism downwards, kill, level up, avoid spikes, repeat.
When you level up you get points to spend on enhancing your creature. More spikes, Longer Spikes, More health.

We found that one of the most addictive things in games are competing for highscores, so we built in 5 different ways to compete: Score, Most kills, Largest Kill, Deepest Death and Fastest down to 300.

It can get a bit laggy at times, and I'm sure there are a few bugs. But hope you enjoy it anyway!

playundercurrent

Indiehugs!
/Hannes & Alfred
archived as: game,flash,experimental gameplay project,undercurrent